Apr 14, 2007, 02:49 AM // 02:49
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#1
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Banned
Join Date: Feb 2007
Guild: Heroes and Nemesis III [HaN]
Profession: R/Rt
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new update?
what'd you think they did?
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Apr 14, 2007, 02:51 AM // 02:51
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#2
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Academy Page
Join Date: Jan 2007
Guild: gA
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add more lag :P
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Apr 14, 2007, 02:56 AM // 02:56
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#3
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Frost Gate Guardian
Join Date: May 2006
Guild: Saviors of [EviL]
Profession: A/
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Quote:
Originally Posted by Desolation
add more lag :P
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damn u, u beat me to it.
maybe an extended rubberbanding feature?
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Apr 14, 2007, 02:59 AM // 02:59
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#4
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Frost Gate Guardian
Join Date: Sep 2005
Location: USA
Guild: Ryu Ryu [Life]
Profession: Mo/
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joking aside, as i do agree with the two above me, more then likely has to do with the Hero weekend thing
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Apr 14, 2007, 03:06 AM // 03:06
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#5
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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/prays for Hard Mode, but knows its not. :/
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Apr 14, 2007, 03:07 AM // 03:07
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#7
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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Conjure Flame (and probably the other Conjure skills) was hit. On live, Conjure Flame with fire magic 15 provides +22 damage. Guild Wiki lists it as +25.
Actually, the range until today was: 10...22...26
What I see in-game is 7...19...23
I didn't see what else had changed, if anything. Probably other Conjure spells.
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Apr 14, 2007, 03:09 AM // 03:09
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#8
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Banned
Join Date: Feb 2007
Guild: Heroes and Nemesis III [HaN]
Profession: R/Rt
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lol no one needs conjures..
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Apr 14, 2007, 03:12 AM // 03:12
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#9
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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Hey, you asked what they did. I told you all I knew.
Also, conjures have a somewhat visible place in the metagame these days. If you have an elemental mod on your weapon, it can give a fairly nice boost to your dps.
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Apr 14, 2007, 03:12 AM // 03:12
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#10
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Krytan Explorer
Join Date: May 2006
Location: Australia
Profession: Mo/
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yup conjures have been reduced
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Apr 14, 2007, 03:14 AM // 03:14
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#11
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by Guild Wars Update Page
Fixed a bug that cause some players to not experience any lag.
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>.>
<.<
>.>
<.<
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Apr 14, 2007, 03:21 AM // 03:21
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#12
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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Quote:
Originally Posted by Puebert
>.>
<.<
>.>
<.<
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I see what you did there.
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Apr 14, 2007, 03:27 AM // 03:27
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#13
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Maybe they fixed Keen Arrow?
Who am i kidding...
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Apr 14, 2007, 03:29 AM // 03:29
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#14
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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@Kali
Nu-uh!
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Apr 14, 2007, 03:33 AM // 03:33
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#15
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Evilsod
Maybe they fixed Keen Arrow?
Who am i kidding...
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We can still dream, can't we? *tear*
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Apr 14, 2007, 03:59 AM // 03:59
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#16
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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The BIG April 5th update::
Quote:
Originally Posted by Thursday, April 5th, 2007
Conjure Lightning/Frost/Flame: increased damage to 10..25.
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And today::
Quote:
Originally Posted by Friday, April 13, 2007
Conjure Flame: decreased damage to 7..22, increased recharge time to 45 seconds.
Conjure Frost: decreased damage to 7..22, increased recharge time to 45 seconds.
Conjure Lightning: decreased damage to 7..22, increased recharge time to 45 seconds.
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So they effectivily nerfed the Conjure spell dmg... but decreased the recharge time... uh... Yippy?!?
Uh, i REALLY don't get how this "nerf" came to light. Was it seeing some major PvP abuse that somehow NO ONE realized? Or, uh... err... uhh... err.... i'm still confused... LOL!!
cheers.
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Apr 14, 2007, 04:02 AM // 04:02
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#17
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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I can understand toning the damage back again - I don't understand why they got buffed in the first place. But why nerf the recharge?
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Apr 14, 2007, 04:15 AM // 04:15
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#18
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Wilds Pathfinder
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Quote:
Originally Posted by Batou of Nine
The BIG April 5th update::
And today::
So they effectivily nerfed the Conjure spell dmg... but decreased the recharge time... uh... Yippy?!?
Uh, i REALLY don't get how this "nerf" came to light. Was it seeing some major PvP abuse that somehow NO ONE realized? Or, uh... err... uhh... err.... i'm still confused... LOL!!
cheers.
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Yea it was being used heavily by W/E and Ranger/El
Warrior - Crip slash, Sun/Moon, shock and conjure lightning - a lot of DPS that goes under Prot Spirit and Spirit bond.
Ranger - Dual, Kindle, Conjure and Savage.
Because of SoA nerf (1 sec cast time) - ranger owns Guardian and SoA. And all of the ranger damage is under SB and PS.
Aegis is useless because of MoD meta. Stripping is the best
The nerf is not big. It is still a viable buff on melee.
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Apr 14, 2007, 04:37 AM // 04:37
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#19
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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I think you're missing the bigger part here:
Quote:
Originally Posted by ANet
Fixed a bug that caused some players to see a row of colored pixels along the bottom of their screen.
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Thanks for the removal of this very annoying bug!
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Apr 14, 2007, 04:42 AM // 04:42
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#20
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Krytan Explorer
Join Date: Jun 2006
Guild: None, I don't play anymore.
Profession: Mo/W
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Quote:
Originally Posted by Batou of Nine
Uh, i REALLY don't get how this "nerf" came to light. Was it seeing some major PvP abuse that somehow NO ONE realized? Or, uh... err... uhh... err.... i'm still confused... LOL!!
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No, that wasn't a spike, it was just sun and moon slash hitting for 150 damage.
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